Humanoids
SAURIAN/LIZARDFOLK
SAURIAN/LIZARDFOLK
Medium sentient reptilian humanoid (5d6)
Nomadic bipedal reptiles.
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 10
RANGED DEFENCE 20
MENTAL DEFENCE 15
VITAL DEFENCE 15
HEALTH 15
SOAK 8 (scales); VULN 1d6 cold
IMMUNE fatigued
INITIATIVE 4d6
PERCEPTION 5d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)
REACH 5-ft
ACTIONS 2
Spear, melee 3d6 (2d6+2 piercing damage)
Spear, thrown 5d6 (3d6 piercing damage; range 12)
Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), reactions 1 (1d6)
Always on the move. When making two moves, the Saurian can take an additional single action.
Balancing tail. Any attempts to unbalance, know down, or trip a Saurian take a -2d6 penalty.
Inexhaustible. Used to long journeys on foot, Saurians never tire. They are immune to the Fatigued condition.