Humanoids
ORC
ORC
$5.00
Medium sentient fey goblinoid (5d6)
Tribal, warlike goblinoids.
STR 10 (4d6) AGI 4 (2d6) END 6 (3d6)
INT 6 (3d6) LOG 3 (2d6) WIL 6 (3d6)
CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 15
VITAL DEFENCE 15
HEALTH 35
SOAK 7; VULN none
IMMUNE none
INITIATIVE 3d6
PERCEPTION 3d6 ; darksight
SPEED 4; CLIMB 2; JUMP 6'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Battle-axe 4d6 (2d6+3 slashing damage)
Spear 4d6 (2d6 piercing damage; range 8)
Skills tracking 3 (2d6), scent 1 (1d6), hardy 3 (2d6), running 3 (2d6), carrying 3 (2d6), axes 6 (3d6)
Gear battleaxe, hide armor
Battlerage. When an orc falls below 15 HEALTH, it enters a battlerage and gains +1d6 to all attack rolls until it is either killed or raised above 15 HEALTH again.