Humanoids

HOLOGRAM

hs.jpg
hs.jpg

HOLOGRAM

$5.00

Medium sentient mechanoid (5d6)

Expert advisors, doctors, and scientists which are unable to physically interact.

STR - AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 20
VITAL DEFENCE 10

HEALTH 15
SOAK intanglible; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 3d6
PERCEPTION 4d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY -

REACH 5-ft
ACTIONS 2

Electrical discharge 3d6 (2d6 electricity damage; range 8)                                                

Skills computers 4 (2d6), [scientific] 4 (2d6), [social] 4 (2d6), bureaucracy 4 (2d6), perception 1 (!d6) 
Gear -     

Intangible. Holograms are immune to any damage type except for electricity and ion.  They cannot be affected by any physical attack, and they cannot physically interact with real objects.

Free movement. Holograms can move freely across all terrains and difficult terrains, and are unaffected by environmental features.  However, they are unable to pass through solid objects and walls.

Immortal. A hologram cannot be killed in the normal way. If reduced to 0 HEALTH, the hologram deactivates, but it remains at 0 HEALTH and recovers it at the normal daily rate. The only way to permanently destroy a hologram is to destroy its CPU, which is located in a computer elsewhere.

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