Humanoids
GOBBER
GOBBER
Small sentient goblinoid (5d6)
Gibbering, scrappy little thieves which attack in packs.
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 1 (1d6)
MELEE DEFENCE 12
RANGED DEFENCE 22
MENTAL DEFENCE 15
VITAL DEFENCE 13
HEALTH 15
SOAK 3 (leather vest); VULN none
IMMUNE none
INITIATIVE 4d6
PERCEPTION 5d6
SPEED 5; CLIMB 5; JUMP 12'/3'
CARRY 60lb (max lift 150lb)
REACH 5-ft
ACTIONS 2
Bite/claw 3d6 (2d6+2 pircing damage)
Blaster 5d6 (3d6 heat damage; range 12)
Skills pistols 1 (1d6), appraisal 3 (2d6), stealth 3 (2d6), thievery 1 (1d6), scent 3 (2d6), climbing 6 (3d6), brawling 1 (1d6), perception 3 (2d6), reactions 1 (1d6)
Gear blaster pistol, leather vest
Pack attack. Gobbers work together well. Any allies adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 4 or more gobbers are adjacent to the victim, the victim becomes overwhelmed, and becomes Fatigued at the beginning of their turn.
Snatch. A Gobber can make an attack to snatch a weapon or item from an adjacent foe.
Death from on high. Gobbers can drop down on their opponent from at least 5' above him, making a claw attack. This knocks the opponent prone as well as doing the gobber's normal damage.