Humanoids
FELAN
FELAN
Medium sentient humanoid (7d6)
Lean, nimble street killers who strike from the shadows.
STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 1 (1d6)
MELEE DEFENCE 28
RANGED DEFENCE 21
MENTAL DEFENCE 14
VITAL DEFENCE 21
HEALTH 42
SOAK 7 (leather suit); VULN none
IMMUNE none
INITIATIVE 7d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 35'/15'
CARRY 200lb (max lift 500lb)
REACH 5-ft
ACTIONS 2
Claws 7d6 (4d6+4 slashing damage)
Disruptor pistol 4d6 (2d6 heat damage; range 11)
Skills stealth 4 (2d6), thievery 6 (3d6), pistols 6 (3d6), tracking 6 (3d6), perception 3 (2d6), climbing 4 (2d6), reactions 6 (3d6), acrobatics 6 (3d6), claws 6 (3d6), hardy 6 (3d6)
Gear high quality disruptor pistol, high quality leather armor, thieves tools.
Land on your feet. When falling, a Felan reduces the effective distance by 10'.
Killing blow. Any attack the assassin make during the ambush turn gains a +2d6 bonus to attack.
Weak point. The assassin may ignore any SOAK score its target possesses by targeting a weak spot. This can only affect a given target once.