Objects
An object's statistics are based on its size and its composition. These two pieces of information are all that is needed to determine an inanimate object's DEFENSE, HEALTH, and SOAK.
HEALTH. The health of an object is simply the square root of its weight in pounds (if known). If the exact weight is not known, use the average figures below. An object is broken when reduced to half HEALTH and destroyed when reduced to zero. This does not apply to creatures or characters, whose HEALTH is based on other attributes.
DEFENSE. An object's DEFENSE is based on its size.
Size |
DEFENSE* |
HEALTH |
Creature |
Object |
Tiny |
22 |
5 |
Mouse, cat |
Book, ball |
Small |
18 |
10 |
Dog, goblin |
Chest |
Medium |
14 |
15 |
Human |
Chair, bicycle |
Large |
10 |
25 |
Ogre, tiger |
Table, motorcycle, door |
Enormous |
10 |
70 |
Elephant, T-Rex |
Car, van |
Gigantic |
10 |
150 |
Whale, small dragon |
Truck, bus |
Colossal |
10 |
250 |
Kaiju, large dragon |
Big rig, fire truck |
Titanic |
10 |
800 |
Titan, kraken |
Ship, jumbo jet |
SOAK. An object's SOAK is based on the material it is made of. If an object is made of multiple materials, simply pick the most prevalent.
Material |
SOAK |
Vulnerable |
Aluminum |
5 |
|
Ceramic, china |
0 |
Blunt |
Crystal |
5 |
Sonic |
Diamond |
20 |
|
Dragonbone |
15 (25 vs. fire) |
|
Duranium, mithril |
20 |
|
Fabric, leather |
5 |
Heat |
Feysilver* |
10 (20 vs. magic) |
Cold |
Fiberglass, plaster |
0 |
|
Forcefield** |
20 |
Ion |
Glass |
0 |
Blunt |
Glassteel, transparent aluminum |
10 |
|
Gold, lead, silver |
5 |
|
Iron, steel |
10 |
|
Ironwood |
10 |
|
Paper |
0 |
Heat |
Plastic |
0 |
Heat |
Stone, concrete, brick, marble |
10 |
|
Titanium |
15 |
|
Tritanium, adamantium |
25 |
|
Wood |
5 |
Heat |
**Forcefields regenerate 5 HEALTH per round
For example, a wooden door is a large wood object with 25 HEALTH, 5 SOAK, and 10 DEFENSE. Following is a list of common objects and their stats.
Item |
Type |
HEALTH |
SOAK |
DEFENSE |
Vulnerable |
Altar, stone |
Large stone |
25 |
10 |
12 |
|
Barrel |
Medium wood |
15 |
5 |
14 |
Heat |
Book |
Tiny paper |
5 |
0 |
18 |
Heat |
Bottle |
Tiny glass |
5 |
0 |
18 |
Blunt |
Chair |
Medium wood |
15 |
5 |
14 |
Heat |
Chest |
Small reinforced wood |
10 |
5 |
16 |
Heat |
Computer terminal |
Small plastic |
10 |
0 |
16 |
Heat |
Console |
Medium aluminium |
15 |
5 |
14 |
|
Desk |
Large wood |
25 |
5 |
12 |
Heat |
Door, archaic cell |
Large reinforced iron |
25 |
10 |
12 |
|
Door, blast door |
Enormous reinforced ray-shielded duranium |
140 |
20 |
10 |
|
Door, forcefield |
Large forcefield |
25* |
20 |
12 |
Ion |
Door, futuristic cell |
Large reinforced duranium |
25 |
20 |
12 |
|
Door, office |
Large aluminium |
25 |
5 |
12 |
|
Door, wizard cell |
Large spellproofed ironwood |
25 |
10 (20 vs. magic) |
12 |
|
Door, wood |
Large wood |
25 |
5 |
12 |
Heat |
Football |
Tiny fabric |
5 |
5 |
18 |
Heat |
Guitar |
Small wood |
10 |
5 |
16 |
Heat |
Pistol |
Tiny steel |
5 |
10 |
18 |
|
Rifle |
Small steel |
10 |
10 |
16 |
|
Safe |
Medium reinforced steel |
15 |
10 |
14 |
|
Stone statue |
Large stone |
25 |
10 |
12 |
|
Sword, two-handed |
Medium steel |
15 |
10 |
14 |
|
Table/desk, aluminum |
Large aluminum |
25 |
5 |
12 |
|
Table/desk, ironwood |
Large ironwood |
25 |
10 |
12 |
|
Table/desk, wood |
Large wood |
25 |
5 |
12 |
Heat |
Tree |
Enormous wood |
70 |
5 |
10 |
Heat |
Tree, large |
Gigantic wood |
150 |
5 |
10 |
Heat |
Wall, bulkhead, 5' section |
Enormous steel |
70 |
10 |
10 |
|
Wall, futuristic bulkhead, 5' section |
Enormous duranium |
70 |
20 |
10 |
|
Wall, stone, 5' section |
Enormous stone |
70 |
10 |
10 |
|
Window |
Medium glass |
15 |
0 |
14 |
Blunt |
Window, futuristic |
Medium transparent aluminim |
15 |
10 |
14 |
Reinforced Objects
Reinforced objects have double the normal HEALTH.
Ray Shielding
Ray-shielded objects gain +10 SOAK vs. energy damage.
Fireproofed
Fireproofed objects gain +10 SOAK vs. heat damage.
Spellproofed
Spellproofed objects gain +10 SOAK vs. magical damage (defined as any type of damage produced by magic). Already magic-resistant materials like feysilver cannot be further spellproofed.
Larger Objects
Objects of 1,000 tons or more (about 2,000,000 lb) are considered Class I objects, and use the Starship Hull scale.