Eras & Genres

The core rules of What's O.L.D. is N.E.W. deals with three broad eras. While these can be broken down into numerous smaller ages, this is not necessary to play the game.

Each of the three standalone books, O.L.D., N.O.W., and N.E.W., presents a single era in detail.

Archaic.  This era covers the stone age, all the way through medieval times, up to the rennaissance and introduction of early firearms. It features swords, elves, and dragons.  It is covered in detail in O.L.D. which focuses on medieval fantasy.

Modern. This era broadly covers the 20th and early 21st century. It features martial arts action heroes, tricked out vehicles, superspies, and ninjas. It is covered in detail in N.O.W. which focuses on 80s-style contemporary action.

Future.  This era covers anything beyond the present day. It features starships, laser swords, blasters, and psionics.  It is covered in detail in N.E.W. which focuses on galactic exploration, colonization, and conflict.

A game setting can be based on one of these three eras, or it can mix and match to put wizards on starships.  In terms of what technology to include, the default rule (unless the setting says otherwise) is that any technology from an earlier era is available in a later era at double the price, and that technology from a later era is not available in a previous era.  These items are designated archaic, modern, and future in this rules reference document.

The three supernatural elements - magic, chi, and psionics, can each be included in any of these eras. 

Era Tech Ages
Kardashev Scale
Archaic

0

Stone and bronze ages

0

1

Iron age

0

2

Medieval

0

3

Renaissance

0

Modern

4

Industrial; early automobiles.

0

5

Information age; electronics, computers, satellites, automobiles, aircraft, nuclear weapons

0

Future

6

Fusion; invisible wearable tech, genetic engineering, solar system colonization.

I

7

Energy weapons, nearby star systems

I

8

Early FTL travel

I

9

Advanced FTL travel; galactic exploration; thousands of colonies; transporters

II

10

Very advanced FTL; dyson spheres and ringworlds; full galactic colonization; basic time travel

II

11

Multiple galaxies colonized and explored

II

12

Advanced time travel; black hole power systems; universal colonization

II

13

Ability to restructure or move entire galaxies; control of dark matter

III

14

Can survive, prevent, or cause the end of the universe; manipulation of dark energy

IV

15

Omnipotence; unlimited power and ability; multiple universes (multiverse)

V

Genre

Genre indicates the scale of realism to fantasy.

GENRE Archaic
Modern
Future
A Gritty
Realistic
Hard sci-fi
B Low fantasy
Heroic
Soft sci-fi
C Medium fantasy
Explosive
Space opera
D High fantasy
Mythic
Science fantasy

Out Of Time

Out Of Time is an optional rule. It has two effects:

  1. Characters operating equipment not from their own era (archaic, modern, future) suffer -1d6 to attribute checks.
  2. If equipment from multiple eras is in use, then archaic equipment counts as one quality level worse (to a minimum of standard), while future equipment counts as one quality level better (to a maximum of artisanal). Modern equipment is unaffected.