Animals
VELOCIRAPTOR
VELOCIRAPTOR
Medium semi-sentient reptile (8d6)
Cunning dinosaurs which hunt in packs.
STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)
INT 10 (4d6) LOG 2 (1d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 32
RANGED DEFENCE 24
MENTAL DEFENCE 16
VITAL DEFENCE 24
HEALTH 48
SOAK 13; VULN 1d6 cold
IMMUNE none
INITIATIVE 8d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 30'/10'
CARRY 200lb (max lift 500lb)
REACH 5-ft
ACTIONS 2
Bite 8d6 (4d6+4 piercing damage)
Skills hardy 10 (4d6), combat 10 (4d6), perception 3 (2d6), tactics 10 (4d6), stealth 8 (3d6), hunting 4 (3d6)
Gear -
Pack attack. Velociraptors work together well. Any velociraptors adjacent to the victim count as flanking, gaining the +1d6 bonus to attack. When 3 or more velociraptors are adjacent to the victim, the victim becomes Fatigued at the start of its turn.
Pounce. The velociraptor can jump half its horizontal jump distance (14') from a standing start when making a bite attack. This counts as a charge, doing +1d6 damage, and also knocks the victim prone on a successful attack.